I'm an Art Director, Illustrator, and Game Designer. I've worked with a broad range of national clients on a host of projects mostly in the interactive experience and gaming spaces. Drawing, painting, and gaming are my hobbies, but my passion is in working with a team to create experiences that look magical and feel effortless.
I did two years of traditional fine art studies at ECU's School of Art and Design. I then switched focus to psychology.
In addition to my art background, my studies in psychology give me valuable insights when designing user experiences, and building teams.
■ 10 years experience in illustration, concept art, making sprite sheets, and UI for games
■ 6 years experience in illustration, with a focus on character concepts, line art, and storyboards
■ 6 years experience creating 2d assets for user interfaces and game sprite collections
■ 3 years experience directing 2d and 3d art asset creation.
■ Strong understanding of asset pipelines and production of assets ready for realtime graphics.
■ Experience with directing lighitng and color grading
■ 3 years experience with task management using Jira.
■ 3 years experience maintaining living design documents with confluence. Project scope ranging from small scale app, to full feature games
■ 3 years experience with shipping stable interactive applications for client and consumer bases. Focus on creative direction and production
at Livid Interactive
I cofounded Livid and acted as art director, game designer, producer, and part time concept artist. Managed a team of 6 artists
at Helios Interactive
Designed and built marketing materials including print, mails, branding, and marketing collateral. Oversaw the creation of 2d and 3d materials for a number of applications for event and retail spaces
at Unicorn Forest Games
This studio provided out sourced asset creation for other indie game studios. I focused on 2D art creation, UI, and sprite sheets.
Bachelors in Psychology with a minor in studio art